Wanderer is often referred to as a "rogue like" game. Aside from the perspective and the appearance of the avatar, there is nothing rogue like about this game. Wanderer is a puzzle game--not a stat building dungeon crawl. o <|> - a spider? Wanderer puts the player in the role of what might be a spider. As the in game help says, "At least, that's what you look like." The game has 61 screens(levels) to it. The objective is to collect all the money and get to the exit on each of these screens. There are, of course, obstacles to overcome along the way. Boulders, speeding arrows, exploding mines, and monsters are all carefully positioned to kill the spider if it makes a wrong move in its mad dash for money. Each screen is solved by manipulating these obstacles against each other in order to clear a safe path to each pocket of money--and to the exit. Avoiding death is the easy part of the game. Aside from the need to keep the obstacles from killing the spider, there is the much trickier task of keeping them from blocking off the objectives. Initially, a large amount of solving each screen involves mindless trial and error. Fortunately, as the game progresses, there are enough sections that can make the player stop to think and maybe even become stumped. To me, the times when I'm a little stumped are what make the game worth playing. The sudden "aha" moments, when I finally realize a solution make me truly appreciate the design of each screen. What does a spider do with money? I'm not sure I want to know. Try not to think too hard about the setting. The game is just a series of interesting little puzzles to be solved. |