Robots/robot is a classic ascii game that just won't quit. The setup is simple: the player is in a featureless, finite field surrounded by robots. When the player moves a step, the robots take one step closer to the player. Whenever the robot touches something, the robot, and whatever the robot touches, is reduced to a rubble pile. The trick, then, is to move in such a way to lure the robots into each other. Do this enough times, and the field is eventually cleared of the robots. The player earns points for each destroyed robot, and each level has a set number of robots. Clearing the level in the normal method is par (no time constraints for classic robots), with a ``wait'' option to score bonus points. The player can also teleport to an empty point on the field as a last resort. Of course, a robot can move into the same point on the next step, so teleporting does not reset for free. The beginning rounds are simple with only a handful of robots to clear out. With each level advancement, the field is seeded with more and more robots. With more robots, the game becomes increasingly difficult. Robots is simple to play and turn based (no time pressures). At any point in the game, there is the sense that a ``perfect game'' can be played given enough time for analysis. At the same time, it can be exceedingly frustrating since an element of luck is absolutely necessary to progress. For example, it is possible to start a round with absolutely no legal move except the teleport...which leads to an insta-death. Plus, controls are ``vi-keys'' which is an instant turn-off for many people. The gameplay is probably a medium: deeper than checkers, but no chess nor go. The teleport introduces the element of chance, but it is no backgammon, neither. While the odds can be played to be better than even, losing forces the player to start from the beginning. Overall, 3.5 robots out of 5, although SunOS users will give it 4 out of nostalgia. |